MOTU Digital Timepiece Instruction Manual Page 149

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APPENDIX B: SMPTE SYNCHRONIZATION BASICS
147
drop-frame, and 30. 24 is the standard frame rate
for film in the US; 25 is the European format for
film; 30 is the US standard for audio; and 29.97
drop and non-drop are used for video. Drop frame,
explained in detail in the next section, allows
SMPTE time code numbers to precisely match the
actual elapsed time.
WHAT IS DROP FRAME?
Drop Frame SMPTE time code counts frames at a
rate of 29.97 frames per second but skips two frame
numbers at the beginning of each minute, except
every 10th minute. When the time code display
reaches HH:MM:59:29 (59 seconds and 29 frames
at the end of each minute), the frame count skips
00 and 01 and jumps ahead to HH:MM:00:02. This
jump does not happen at minutes 00, 10, 20, 30, 40,
and 50.
Thus, frame numbers such as 11:14:00:00 and
11:14:00:01 do not exist in Drop Frame: the display
will show a frame at 11:13:59:29 and the next frame
at 11:14:00:02. However, frame numbers at each
tenth minute will not be skipped, such as from
11:19:59:29 to 11:20:00:00, followed by 11:20:00:01
and 11:20:00:02, etc.
Keep in mind that only numbers are skipped, not
actual frames of the picture. In other words, every
picture frame gets a frame number and the
numbers skip every once in a while.
WHY DOES DROP FRAME EXIST?
Video was first introduced in black and white and it
ran at exactly 30 frames per second. Years later,
color video was developed. The Drop Frame
format was developed to compensate for an
accumulating timing error in color video, which
runs slightly slower than black and white video.
Color video frames actually run at a rate of 29.97
frames per second, which is slightly slower than
exactly 30 frames per second. Over a period of
time, this difference causes the time code that is
counting the frames to fall behind actual elapsed
time.
For example, let’s say our video program is 60
minutes long. When shown in black and white
video at exactly 30 frames per second, it will be
precisely 60 minutes long. In addition, the time
code that counts the frames will show 01:00:00:00
(exactly one hours worth of frames) on the final
frame. So far, so good.
Now, if we play a color version of the same
program, it actually runs slower at 29.97 frames per
second so that the actual elapsed time is 60 minutes
and 3.6 seconds! Heres where the discrepancy
arises: the time code that counts the frames shows
that one hour’s worth of frames has gone by, which
is 01:00:00:00 on the final frame. But this does not
match the actual elapsed time, which is 01:00:03:18!
In broadcast situations, where edits are calculated
down to fractions of a second, 3.6 seconds is a long,
long time––too large a degree of inaccuracy.
Drop Frame time code fixes this problem by
skipping ahead every once in a while as it counts
color video frames to catch up with actual elapsed
time. The result is that over the period of several
minutes, the time code matches the actual elapsed
time.
It is important to note that since frames are
dropped only once every minute, Drop Frame time
code does not always reflect the exact actual
elapsed time: it may be up to a 10th of a second
faster or slower than actual elapsed time,
depending on how recently the last frame number
was dropped.
SHOULD I USE DROP FRAME?
Use Drop Frame time code only when it is
absolutely necessary. Drop Frame is required only
with color video projects in which the SMPTE time
code numbers must precisely match the actual
!USB Interfaces Manual Book Page 147 Tuesday, October 10, 2000 12:43 PM
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